To be clear, all the content of these old versions is already included in the newer versions. Therefore, these are only useful for special purposes.
Please refer to the main page for the latest version (main page).
Download the game (old version 240720)
This version wraps in (includes) all patches up to and including 240715, meaning it was the most comprehensive version to date. While newer patches CAN be installed over this version (those that are listed as appropriate for this version), do not install any old patches over this version (240715 or older) since they are already included. Note that this version is identical to installing patch version 240715 over old game version 240210.
Download the latest patch (version 250817) for old game version 240720
This patch should ONLY be applied to recent game versions or recent patched versions (250725, 250716, 250709, 250626, 250614, 250522, 250322, 250309, 250301, 250214, 250207, 241122, 241115, 241111, 241107, 241101, 241026, 241019, 241012, 241004, 240926, 240919, 240909, 240903, 240825, 240817, 240720, or 240715). Installing it means the game becomes version 250817. As with other recent patches, the primary change is that it adds the core of a party system to the game along with integration into scenario 2. While changes in each patch have been focusing on the party system, changes that are more general have also been included. Just as with all other recent patches, this patch also includes all of the content of the other previous recent patches; refer to the notes for old patch 250214 if you want further details (the text for those older changes has become very lengthy so was separated from this note). Also included is a bug fix for the dungeon SE of Friel and the river where a new or summoned creature after killing the leader could cause it to not be considered completed for the related quest, a bug fix in combining item stacks due to item charges not combining correctly in a few specific situations, party member Wait now ends with any unsplit, condition displays now include negative modifiers and Wait, a few additional fixes were made to condition displays (such as missing the delay condition in one case), a bug fix in the feature to skip disabled party members where the first party member would sometimes incorrectly appear in place of another, and some minor improvements to various NPC conversations. It also includes a fix for a very serious bug in exit data of autosaves from the PA wand and the special area in the rescue quest dungeon (however, only a problem upon direct reload), a bug fix if some party options are selected without a party, you can now change the active character in a ship (or any other vehicle), rescue quest conversations now properly support a cleric and party, a main menu enhancement to create characters ahead of time, user scenario settings have moved to a dedicated file (scenario 2 only for now), and some misc. minor fixes/improvements. It also includes a bug fix for if scenario-user.cfg is not found (the file is supposed to be optional) along with some related changes, a bug fix for the special lava location so that it works properly with a party, a party-related enhancement for the 'Z' character stats command to allow keys such as left/right between any multiple party members (along with other party-related features), a major enhancement to support creating a party from the main menu (however, this is not a change for scenario 2, but rather meant for custom scenarios, a cheat setting, and possibly future built-in scenarios), and some misc. minor fixes. It also includes removing the warning for a missing scenario-user.cfg file in favor of an optional message when it IS loaded (making the file more correctly optional), various bug fixes for a sleeping party member, a bug fix for a sleeping NPC, a bug fix to prevent items left on the ground from incorrectly being checked for security during special visions that happen in some locations, and a bug fix so that the target map of such visions does not unnecessarily save. It also includes a correction to patch 250522 with the bug flx for the item security during the visions (a corrected file had been accidentally excluded from that patch and therefore that particular bug fix didn't work in that version), several more improvements related to sleeping party members, the purpose of the special desert location now being more clear, NPC resistance now resulting in a sound, several more messages now clarifying the party member in question, the plugins console interface being enhanced to now work like the script console, and the main manual having been significantly updated. It also includes even more work on the manual, giant rat movement fixed to include swamp, the Party command included as a keymap option, and the extraneous '1' removed from the name of scenario1.dat (although the old name will be used if that's missing). It also includes an on-screen party display (displayed only when it will fit) and more work on the manual. It also includes a vital bug fix for a crash that happens in some cases when a crit success/fail roll is made such as an NPC vs. a spell, a vital bug fix for a critical problem with losing flags when using a party and a party member that is asleep is automatically switched to the next, a fix so the party display will now appear immediately when using a scenario that starts with a party (for custom scenarios or using cheat settings), a bug fix so quitting immediately after starting with a party doesn't cause a crash, and the party display setting is now in main.cfg in order to make it more user-friendly. This version differs in that it also includes a fix for the party stats command displaying the correct active character afterwards, a fix for no extra space after the vehicle in the details stats, and significant additional work on the manual.
Download old game version 250725
Download old patch version 250725 for old game version 240720
Download old game version 250716
Download old patch version 250716 for old game version 240720
Download old patch version 250709 for old game version 240720
Download old patch version 250626 for old game version 240720
Download old game version 250614
Download old patch version 250614 for old game version 240720
Download old game version 250522
Download old patch version 250522 for old game version 240720
Download old game version 250322
Download old patch version 250322 for old game version 240720
Download old game version 250309
Download old patch version 250309 for old game version 240720
Download old game version 250301
Download old patch version 250301 for old game version 240720
Download old patch version 250214 for old game version 240720
This patch should ONLY be applied to recent game versions or recent patched versions (250207, 241122, 241115, 241111, 241107, 241101, 241026, 241019, 241012, 241004, 240926, 240919, 240909, 240903, 240825, 240817, 240720, or 24715). Installing it will cause the game to be updated to 250214. As with other recent patches, it adds the core of a party system to the game along with integration into scenario 2. That said, the integration is still being tested so be warned that some problems may still remain. This patch is being posted now rather than waiting because the core of the system and all of scenario 2 that has been tested so far works and is a lot of fun to try out (I've really been enjoying it as I test it). To activate this, there are now new NPC's in scenario 2 that will join you (with some prerequisites); refer to the release notes in the patch for details. Further work included significant additional progress so everything should work much better when using a party than in earlier patches (although work still remains). Just a few differences of particular note include a bug fix for saving a disbanded party, additional NPC's that will join, handling many additional core party system details, and significant additional integration with scenario 2. Also included is a fix for a very serious bug when using a party where if the active character is killed in particular situations, the game flags may be lost (which track things such as completed quests). Another (also with a party and very serious) is where in a very few locations exit data may be lost which means it is not possible to leave that location. Another (also with a party) are fixes for a few different but related bugs with the wrong party member being used for things such as the result of a stun attack or a decrease in inventory weight when food is used up (and for the later a new bug fix menu option to recalculate inventory weight). Another (also mainly with a party) are fixes including the sidebar being properly set after the party stats command, not displaying a party member as delayed after a map-based pit, and more, and some enhancements including the "Move NPC" command now also working on (inactive) allies (this one not just with a party) and the party trade command now being allowed in split mode. There are also a few more party-related and general bug fixes and enhancements (the later such as area-effect powers for some creatures and a new party option to skip delayed party member view changes). NPC's that will join now are an official part of the scenario and some of their NPC implementations also have a few fixes/improvements. A bug related to several NPC's not recognizing unlocked doors after an item was dropped was fixed. A number of minor bugs and a few moderate bugs have been fixed, those mostly related to the party system but a few also were more general. Just a few of these include a minor memory issue with some special containers, display of a dead party member, Look including all party member conditions, combat messages include the party member name, mass turn undead spells won't anger most allies anymore, level checks done for all party members when XP given, no "on other" spells on maps with invalid targets, a sidebar SP issue when resting, a problem with the Move NPC command when using a split party, and many more. The same is true of various enhancements, just a few of which include party pass, displaying cast spell names, alternate spell selection options, more precise checking of valid unsplit and danger conditions, etc.). A new cheat command now allows optionally creating your own party characters (though not recommended due to game balance of scenario 2, thus only a cheat command). There are also more fixes for both general and party system problems. The former includes Yell no longer using a turn when aborted, the later the PC tile no longer turning empty after the Seaport theater and split no longer placing party members beyond barriers, and for both wrapped maps now being properly supported in several features (some problems in the view map display, screen locking, area spells, party members seeming to disappear but actually simply not displaying across the border, and splitting and unsplitting). There are also more changes that are general and specific to the party system. The former includes a fix so the end menu will not happen an extra time after loading, a fix for the Move NPC command that was incorrectly mixing X and Y coordinates when the PC needed to move out of the way, the end sequence properly handling a reloaded save, fixed remaining summoned allies preventing the Seaport goblin lair quest from being completed, and more. The later includes fixing a problem where the display of a party member's HP would sometimes not update when it should, rebalancing the final battle to consider a party, the end sequence properly considering a party in the text, talking to the joining rogue with an existing party will no longer cause an error, and more. There is also a fix for a general bug where verifying Fire command ammo such as for a ship cannon was also incorrectly checking standard weapon ammo so could say it was out when it wasn't, improved messages for a party member target of a power (clarifying who was hit and such), a party "Wait" command was added, and fixes or improvements on several maps (for the party system as usual but also some in general). As with previous recent versions, the main focus on this from the last is more progress on the party system (such as fixing issues related to maps that don't work properly with a party).
Download old patch version 250207 for old game version 240720
Download old patch version 241122 for old game version 240720
Download old patch version 241115 for old game version 240720
Download old patch version 241111 for old game version 240720
Download old patch version 241107 for old game version 240720
Download old patch version 241101 for old game version 240720
Download old patch version 241026 for old game version 240720
Download old patch version 241019 for old game version 240720
Download old patch version 241012 for old game version 240720
Download old patch version 241004 for old game version 240720
Download old patch version 240926 for old game version 240720
Download old patch version 240919 for old game version 240720
Download old patch version 240909 for old game version 240720
Download old patch version 240903 for old game version 240720
Download old patch version 240825 for old game version 240720
Download old patch version 240817 for old game version 240720
Download the game (old version 240210)
While patches such as 240715 (see below) CAN be applied to this version (those that are listed as appropriate for this version), do NOT apply old patch 240209 or older to this version because it already wraps in all old patches up to and including 240209 (240209 is only useful if you already have an older version installed). In either case, this version and version 240209 are identical (except for the version number) and represent many months of playtesting and associated changes so should be the most stable version to date.
Download the latest patch (version 240715) for old game version 240210
This patch should ONLY be applied to game versions 240210 (or 240209); or game versions 240607, 240519, 240311, or 240224 (the later are earlier patches for the previous game version). It will update to 240715. It puts main inventory in a better order and also allows customizing the order. It adds a new command to move an NPC that is in the way and includes a large number of minor improvements (such as ship cargo can also now be reordered, ship HP now also shows up in stats screens when in combat scenes, balance improvements to some spells/etc., quantity/charges show up in selection lists, waterskins can be emptied, remaining light is displayed in stats screens, Ignite verifies if any existing source, keys now use distinct names, and many more). The desert dungeon is no longer incomplete, there is a minor bug fix for winning while in a boat, and there are some more minor improvements (such as some wands renamed for clarity). Multi-position tile FX have been added then used in a few places to display weather including in new, additional resting encounters, a problem with the transparency of doors for FP lava walls has been fixed, and there are some more minor improvements (such as the desert dungeon treasure chest encounters now using a customized treasure chest on the combat map). The difference from the previous version of the patch is that it includes a major enhancement to editing text input (by default only activated in the script console for now).
Download old patch version 240607 for old game version 240210
Download old patch version 240519 for old game version 240210
Download old patch version 240311 for old game version 240210
Download old patch version 240224 for old game version 240210
Download old patch version 240209 for old game version 230624
This patch (above, 240209) should ONLY be applied to old game versions 230624, 230822, 230825, 230909, 230921, 231008, or 240131. It will update to 240209. It includes all content from previous patches (no older patches need to be installed, just the base game, although having any installed is fine). It fixes a problem with attribute increases and includes a special option to fix a save from an old version if it contains incorrect character stat values due to that bug. It also fixes a problem with land creatures sometimes appearing in aquatic ambushes and another with dropping rechargeable wands when near max weight. It includes an enhancement to save and load as a single file (but will still load older saves). It also adds methods to protect unboarded ships from being destroyed by whirlpools and storms while you are away (such as while you are busy exploring by land). It adds a new "Easter Egg" quest for new games. It adds a significant series of new hints to help find a hidden location that is required as part of the main quest (SPOILER: The hidden mountains area, which may otherwise be very difficult to find if you have explored in one particular order). This version of the patch differs from the previous version of the patch in improvements to the final battle and in clarification of some vital information provided by an NPC in the desert town.
Download old patch version 240131 for old game version 230624
Download old patch version 231008 for old game version 230624
Download old patch version 230921 for old game version 230624
Download old patch version 230909 for old game version 230624
Download old patch version 230825 for old game version 230624
Download old patch version 230822 for old game version 230624
Download the game (old version 230624)
Download the game (old version 230604)
This includes a special option to fix a save from an old version if it contains an incorrect exit value due to that bug.
Download the game (old version 230522)
This includes an important bug fix for exiting certain dungeons correctly.
Download the game (old version 230308)
Download the game (old version 230118)
Download the game (old/original version 221214)
Notes:
To be clear, all the content of these old versions is already included in the newer versions. Therefore, these are only useful for special purposes.
Please refer to the main page for the latest version (main page).
Download the editor (old version 230503)
Download the editor (old version 230127)
Download the editor (old/original version 220517)