This is the g1 tileset

The tile frames starting in the range 1000 and up are temp tile frames, meaning that they are loaded and used only at specific times rather than being loaded all of the time.  As such, they are not part of the standard tileset and therefore not automatically loaded.  That said, once they are loaded by the game engine (done at times designated by methods such as scripting) they do behave exactly as part of the normal overhead tileset (the same holds true if they are manually loaded into the editor).  Also, they must have the same dimensions as the rest of the tileset.  Note that the range starting at 1000 was an arbitrary decision in order to reserve the ID numbers under 1000 for the normal tileset and done entirely for organizational purposes; that range is not hardwired into the engine.  Also note that any temp tile that is used excessively is a good candidate for being changed into a standard tile.  Another thing to consider is that it may be helpful to use command list files for maps that use temp tiles since these can be set up to load the temp tiles in question rather than having to manually load them, use undefined ID's that show up as empty tiles, or use placeholder tiles.

Synch: Done 230123
