Sample maps have been included in each data dir, but the complete sets of pregenerated maps are in the game dirs (which are in that install, not included in this install).

Some notes about the maps in each of the game dirs follows.  These notes are based on game installs recent to this editor install version.  Some of the information is not correct with respect to particularly old versions (for example some of the earliest versions have only scenario 1 and many older versions that do have scenario 2 do not have first-person dungeons or dungeon view maps).  Further, some of the information may not be correct with respect to later game install versions (which may have any number of differences).

Scenario 1 (Standard scenario): The overhead maps use the Ult2 tileset.  The dungeon and tower maps use the first-person engine but are edited with the Ult2 dungeon editor tileset.  The view maps are the overhead maps displayed with the Ult2 view map tileset.  This means that there are a total of 3 different tilesets used for this scenario (standard, dungeon editor, and view map).

Scenario 2 (Complex scenario): The overhead maps use the g1 tileset.  The dungeon maps use the first-person engine but are edited with the g1 dungeon editor tileset.  The view maps used for standard overhead maps are the overhead maps displayed with the g1 view map tileset.  The view maps used for first-person dungeon maps are the overhead maps displayed with the separate g1 dungeon view map tileset.  This means that there are a total of 4 different tilesets used for this scenario (standard, dungeon editor, overhead view map, and dungeon view map).

Scenario 3 (Ultima II demo): This works exactly like scenario 1.  While extended game tiles are available in the tileset, it simply ignores them, only using authentic tiles.

Scenario 4 (Standard scenario demo of new version): This works exactly like scenario 1 but uses a few additional tiles (such as the non-authentic Ult2-style energy field) that I may or may not include in the final revision.  I have not included a corresponding editor data dir here to correspond to these differences because they may not be included in the future, may be renumbered, etc.  That said, a scenario designer could create a custom tileset using these by copying them from scenario 4.
