This is my sample high-resolution tileset, showing what is possible even though no scenario actually uses the capability at this time.  All images were constructed by editting down copies of digital photos I took then using the bitmap import tool from the g2 engine (that tool is available in the tools submenu of the game itself).

The exceptions that must be mentioned for the sake of giving proper credit are:
101: Image scanned from the Ultima IV manual
200-204: Heavily modified/customized/colorized versions of images originally scanned from the Ultima manuals

This is a non-profit game editor's sample tileset and so the images have been used reasonably.

Synch: Done 210818
